AI Insights · Timothy · April 2022
Top 5 Third Person Games in Israel: Q1 2022 Performance
Explore the performance trends of the top five third-person games in Israel for Q1 2022, including downloads, revenue, and active user metrics.
The first quarter of 2022 saw varying trends in the performance of the top five third-person games in Israel, based on data from Sensor Tower. Here's a detailed look at the weekly downloads, revenue, and active user metrics for each game.
PUBG MOBILE
From Tencent Mobile International Limited, experienced a peak in weekly revenue of approximately $234K in the week of January 24, 2022. Weekly downloads saw a gradual decline from 13.2K in mid-January to around 9.4K by the end of March. Weekly active users showed a slight fluctuation, starting at 375.9K and ending the quarter at 353.7K.
Genshin Impact: Natlan Launch
COGNOSPHERE PTE. LTD.'s title had a notable revenue peak of $43.4K in the first week of January. However, revenue varied throughout the quarter, ending at $36.6K in the last week of March. Downloads saw a significant drop, starting at nearly 2K and falling to just over 1K by the end of the quarter. Active users remained relatively stable, fluctuating around 20K.
DRAGON BALL LEGENDS
Published by Bandai Namco Entertainment Inc., saw its highest weekly revenue at $36.4K during the last week of December. However, revenue declined to $10K by the end of March. Weekly downloads were modest, starting at 1.4K and decreasing to around 600 by the end of the quarter. Active users remained stable, hovering around 17K to 19K throughout the quarter.
Summoners War
From Com2uS Corp., had its revenue peak at $14.8K in mid-March. Downloads were relatively low, fluctuating between 26 and 75 weekly. Active users remained steady, around 5.2K to 5.8K throughout the quarter.
Free Fire: 7th Anniversary
GARENA INTERNATIONAL I PRIVATE LIMITED's game saw a steady revenue, peaking at $8.3K in mid-January and ending at $4.8K by late March. Downloads remained consistent, around 3K to 4.7K weekly. Active users saw a decline from 278.3K to 161.4K throughout the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.